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New Post: UVAtlas

There's been a number of inquiries about how to keep using UVAtlas. D3DX9 in the legacy DirectX SDK continues to be the only way to currently get this functionality, which is at least somewhat tenable...

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New Post: PRT

Another scenario supported by the original D3DX9 library is Precomputed Radiance Transfer (PRT) and the associated simulator. These were not carried forward to newer D3DX editions and continue to only...

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New Post: UVAtlas

Great news! The UVAtlas isochart technology is now available on CodePlex as a companion to DirectXTex and DirectXMesh.

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New Post: Proposed change of license

To date, DirectXMesh has been released on CodePlex under the MS-PL license. There's been a suggestion that I change the project to use the MIT license instead as this is supported by CodePlex. Are...

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New Post: Retiring VS 2010 and VS 2012 support

With the upcoming release of VS 2015, the number of projects for DirectXMesh configuration is getting rather unwieldy. The question is how many people are: (a) Using VS 2010 with DirectXMesh (which...

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New Post: Proposed change of license

The license has been set to MIT as of the March 2015 release.

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New Post: Retiring VS 2010 and VS 2012 support

VS 2010 support is being retired for the July 29, 2015 release.

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New Post: Retiring VS 2010 and VS 2012 support

I will be retiring support for VS 2012 after this year. This includes dropping Desktop_2012, XboxOneXDK, and XboxOneADK projects. I will be keeping VS 2013 support (Desktop_2013, Windows81,...

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